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I modeled, rigged and textured this chick for my Character Anim 2 final.
If I had to go back, I’d change a bit of the topology in the face, but other than that, she deforms pretty well. I’m both proud and disgusted by her coat, which I hand-modeled with Modo… I think that actually took me longer than her face for some reason but, for the most part, it deforms REALLY nicely, so no complaints from me!
It’s supposed to be a caricature of myself… I’m not sure what that says about my self image, but it is what it is…
Modo for modeling, Maya for rigging & Animating, Photoshop for texturing, Mental Ray for rendering
Other things to add:
This model was commissioned by the voice actor who voiced this character. The model was designed to 3D printed.
On a separate note: I finally made non-sim hair that I don’t hate (hurray) and I’m quite happy with the way it came out.
Completed: October, 2016
I created this model using orthographics I drew myself that were based off a single reference image I was given.
modeled, UVd, rigged, weighted and animated all of these guys for my senior project game Mirrors of Grimaldi.
These are game models, so they’re lower poly than anything I had made previously. For more info about their poly-counts etc, go here: Mirrors of Grimaldi
MIRRORSS OF GRIMALDIOFFICIAL GRIMALDI SITE
These guys were really fun to make and I absolutely love their designs which you can see below (all credit to Steven Yaffe for those)! Shout out to fun projects and great teammates!