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Leafy Desert Dragon
Looking Back:
Programs Used:
Caricature of Myself
I modeled, rigged and textured this chick for my Character Anim 2 final.
If I had to go back, I’d change a bit of the topology in the face, but other than that, she deforms pretty well. I’m both proud and disgusted by her coat, which I hand-modeled with Modo… I think that actually took me longer than her face for some reason but, for the most part, it deforms REALLY nicely, so no complaints from me!
It’s supposed to be a caricature of myself… I’m not sure what that says about my self image, but it is what it is…
Programs Used:
Modo for modeling, Maya for rigging & Animating, Photoshop for texturing, Mental Ray for rendering
Other things to add:
Pop Figure of Myself
Mandarin Goby
Aughra
Chamberlain
Tristain
Heart
Mad Ax Man
Fish Statue
Baby Camels
Reindeer
Black Cat
This model was commissioned by the voice actor who voiced this character. The model was designed to 3D printed.
On a separate note: I finally made non-sim hair that I don’t hate (hurray) and I’m quite happy with the way it came out.
Completed: October, 2016
I created this model using orthographics I drew myself that were based off a single reference image I was given.
Caricature of Myself
Cheeta Head
Chevsky Angel
Mirrors of Grimaldi
modeled, UVd, rigged, weighted and animated all of these guys for my senior project game Mirrors of Grimaldi.
These are game models, so they’re lower poly than anything I had made previously. For more info about their poly-counts etc, go here: Mirrors of Grimaldi
MIRRORSS OF GRIMALDIOFFICIAL GRIMALDI SITE
These guys were really fun to make and I absolutely love their designs which you can see below (all credit to Steven Yaffe for those)! Shout out to fun projects and great teammates!